Game Dev

Developing an OpenGL Probability Machine

By 16th March 2012 No Comments


As part of a module where we study 3D graphics and simulation, we have been set a piece of coursework which requires us to design and develop a 3D probability machine using OpenGL and the C++ programming language. I’ve enjoyed developing with OpenGL and now learning 3D is great.

The image above doesn’t look like a lot but it is only about an hours work. This was because it took a while to get everything set up with OpenGL and create this Vector3f class in a single lab session.

I am working on the ball and peg collision and I should hopefully have that finished by the end of this weekend, if not before.

If you are interested in looking into 3D development with OpenGL and C++, take a look at the website here:

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