Game Dev

Messing with textures in OpenGL

By 27th April 2012 No Comments

I’ve completed the main bit of the 3D graphics coursework, all I really need to do now is texture it properly. At the minute the textures aren’t that great and I didn’t bother texturing the balls and pegs, but after consideration, I thought I would texture everything.

I’ve played around a bit, and I thought I was settled with my current texture. Pokeballs?

The texture is some what dodgy because I rushed it on Paint.NET instead of taking time to make it look awesome using Photoshop. I really want to have a theme for it even though it’s just a probability machine. After seeing Codie use an Earth texture on his balls and then me recommending he used all the planets, I wanted a theme.

Someone give me a theme!

It’s either that or I use this texture:

Get all the latest updates for my OpenGL 3D Probability Machine from this blog and the product page here:

Author James Croft

James is a .NET developer for Black Marble Ltd. with over 5 years app development experience in Microsoft platforms. He enjoys blogging, helping others learn to code, making YouTube videos, spending time with his girlfriend but most of all, penguins.

More posts by James Croft

Leave a comment