While I’ve worked at Seed Software, I’ve gained a liking for web development in all forms. Working on one of their most recent projects, I’ve been able to work with new features in HTML5. I thought that I would dive into the deep end with HTML5 and develop a game using the canvas feature.
The great thing about HTML5 applications is that they work on most modern browsers, meaning that my game will work on all sorts of devices. I’m going to be developing the game so that it will work on touch screen mobile devices, tablets, and even a PC with a mouse. Looking into how the canvas works and how other browsers use touch events, it seems quite simple enough to add into the game.
I think that I’d also like to make native applications for mobile OS’ even though the game will still run on mobiles through a web browser. It would cross off one of my 22 before 22‘s to publish a game to the Windows 8 Store.
While you wait for me to post more about my experiences with HTML5 canvas and Facebook’s API, why not enjoy this picture of my poor attempt at drawing a cat. As you can see I had to rub it out a few times and left a lot of smudge marks… (I’m not very good at artwork so don’t expect the game to look great).
It is definitely going to be a challenge but I’m going to give it a go and keep my blog updated with posts now and then with my progress. It will keep me busy after I finish work at Seed. Once I’ve finished it, I will probably have a go at playing around with WebGL.